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Garalon

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Veröffentlich am: 29.11.2012, 13:51 Uhr
Garalon

• Immer 2 Tanks vor ihm um „Wütenden Prankenhieb“ abzufangen - alternativ bei 3 Heilern auch 1 Tank/1 DD (Zb DK)
• Wechsel bei 20 Stacks – mehr ist kaum möglich; Wechsel erfolgt durch „reinlaufen“ in den aktuellen Pheromonträger - dieser hat still zu stehen
• Pheromonträger BOPen sofern diese im Prankenhieb stehen könnte bei der Übergabe
• Pheromonträgerreihenfolge: Heiler/Tank/Range
• Heiler beginnt – da am Anfang HT
• Hunter als Range kiten lassen
• Beine only Melees, außer am Anfang – da wegnuken um zu verlangsamen; Ranges (Doter) max. auf die Beine wenn sie im Kreis stehen können
• Ein Bein immer zum Cleven etc. am Leben lassen – am besten d. links hinten wo keiner rankommt
• Die Tanks kümmert sich um ein Vorderbein - in unserem Fall der Druide
• BM-Hunter nicht auf die Beine – Schaden des Pet wird nicht verdoppelt
• Heil-CD’s für den Crush immer zünden
• Schurken in Combatskillung

Auszüge aus diversen Threads:

For our kill, we had me (DK tank), our Monk tank, and our Shadow Priest kiting pheremones. We would take it to 30 stacks, thus only needing 3 players to do it. This made DPS more manageable since they were basically able to stand still and burn the boss, with the exception of the Priest taking it from time to time. This also helped eliminate a lot of potential unnecessary healing since the tanks are generally the main healing targets anyways and this seemed to make passing the pheremones a lot easier. We had everyone on the legs for the pull, then after they died we had all ranged DPS sit on the boss for the rest of the fight, while our 2 melee killed two legs every time they were up. We left the 2 legs of the opposite side of where the raid was positioned up for the entire fight in order to force the other 2 legs to mend every time. This allowed our melee to stay on one side, kill the legs, and maximize their damage on the boss. Mend is on a 45 second timer so the melee, being a Ret Paladin and Combat Rogue, would burst them down quickly and have roughly 25-30 seconds of uptime on the boss in between Mend.

our druid tank would help out on the front legs when they were badly positioned

I would say switch to 3, or at max 4 people handling pheremones.

Two tanks, two healers. Or, two tanks, 1 healer, 1 DPS (preferably a Hunter). Or if one of your tanks goes DPS, 1 tank, 2 healers, 1 DPS (Hunter) At any rate you want to keep the DPS out of the kiting rotation if at all possible, since they need to maximise damage output.If you're having enrage issues, I assume you are using 3 healers. Use them to kite. Assign whoever is currently kiting to heal himself and the tanks while the other two take care of the raid. The tanks won't need much and with the raid grouped on the opposite side of the boss (his inside) the other two will always have range for everyone.

We kill Garalon in 5.45 min use 3 healers (Resto Druid, Holy Priest and Holy Paladin) and 7 DPS (Warrior, Monk, Hunter, Warlock, Ele Shaman, Rogue and Retry Paladin)... Monk and Warrior soaked... and Me (resto druid), Hunter, Shaman and Lock kited and swapped at 20 stack... Just melee kill the legs and ranges nuked boss

Basically, the faster we kill the legs single target the more POTENTIAL DPS loss we have. Lets say he regens his leg every 60 seconds, over a 7 minute fight thats 7 legs.

For the OP, if you have cleavers you should do that. You usually shouldn't bother killing legs if they can't be in the circle because generally it has to do with the specific leg (outer front specifically) and if you kill it then you risk the new leg respawning there. Leave that one up unless there is a chance to dps it from inside the circle. It certainly isn't a raid dps gain to trade 100% to a leg for 100% to the boss.

Burn the first 3 legs down asap, then minimize all dps on legs that can't cleave. Multidotting etc is not the same. If they can't copy their damage from the leg to the boss to double dip with the +100% damage, then they should barely be touching the legs. If your cleaver(s) aren't able to keep up with the leg mend speed, then you have them finish a leg off to keep from having 3+ respawned at the same time. Unless that's happening, they shouldn't be on the legs. That's how we beat the enrage timer.
Its a good idea to start off with a healer to kill the first leg very fast.
Killed all legs at start and then kept always one leg alive to dot and cleave it.

Couple things we did:
1) Warrior Tank went Arms, and Defensive Stance for cleaves
2) Tank and 3 healers did the kiting, switching at 20-22 stacks
3) Hero at start
4) Burned down 2 legs at start, left the legs for Melee to do Cleaving.
5) Ranged DPS stayed on boss for pretty much 100% of the time (after the first two legs are down) only helping on Legs if 3 were up.
6) Ranged stayed in the literal center of the room, and just DPS'd from there
Depending on what way you're kiting, there's an annoying leg at the front that may get awkward to receive heals from as dps. You can just leave this leg for your "tanks" to cleave/dps on. There's a sweet spot where they can stand in the +100% damage zone, while still getting hit by the swipe.

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Veröffentlich am: 05.12.2012, 10:13 Uhr
Noch etwas gefunden was helfen könnte:

Soweit ich glaube gesehen zu haben, stehen die Ranges am Anfang nicht innerhalb des grünen Kreises um die Beine kaputt zu machen oder? Wenn nicht, sollte man d. noch machen - da hier ja 200 % mehr Schaden draufkommen u. die Beine schneller weg sind u. somit mehr DMG auf dem Boss von ALLEN DD's während des HT kommen kann ....

lg Rhowena

PS: Außerdem hab ich noch einen Addon Tipp gefunden "Rangedisplay" - kenns net -soll helfen - ich lad mir das fürs nächste Mal mal runter.