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Meljarak

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Veröffentlich am: 08.12.2012, 19:44 Uhr
http://pardeuxraids.com/wind-lord-meljarak.html

Netter Guide - jedoch in Englisch.

Wichtiges:

* 2M Range zu jedem Spieler wegen dem Ambergefägnis (springt sonst über)

* jeder der einen Spieler aus dem Gefängnis befreit erhält einen Debuff

* CC mit den Speeren: 4CC/2CC/0CC

* Heiler müssen unterbrochen werden
* Boss u. aktive Adds muss dispellt (Geschwindigkeitsdebuff) werden (Schami/Priest)

* HT ab 75% vom Boss - da kommen auch die Windbomben - unbedingt raus

* Adds sollten synchron sterben - daher AOE Dmg, da mit jeder toten Gruppe der Boss mehr Schaden macht u. sein Pfeilregen auch

* Jäger in SV-Skillung sind hier besser

* Killreihenfolge der Adds ist variabel - Wichtig ein Klingenmeister muss immer ins CC wegen dem Stoß

Variante A: 1 Heiler, 2 Fallensteller, 1 Klingenmeister - wenn unterbrechen ein Problem ist 2 Heiler, 1 Fallensteller, 1 Klingenmeister

Danach 1 Fallensteller/1 Klingenmeister

Variante B:
We cc 1*trapper,1*blademaster,2*mender
Burn down/cleave/multidot trappers first, before they die take away the cc of the remaining blademaster.
Blademaster should die pretty fast after the trappers. Menders last, they should be down to like 30-40% by now. Kill them.
Boss shouldnt be nuked more than down to ~80% if adds are still alive. Dodge his blade whirl and the windbombs, stack for his ae dmg.

Variante C:
We CC 2 menders aswell. Shouldn't really be a problem to only CC 1 mender but it's more risky to do that : / Also we poped BL to kill the adds faster. It seemed to be a far better choice

Variante D:
When I did it we CC'd 2 trappers, 1 mender and blade master. With our strategy and set up, we decided that trappers were the most annoying, which is why we picked 2 of those. We used 1 tank, 3 healers and 6 dps (healers felt very comfortable, there was discussion of dropping to two). We just assigned interrupts to each mender and aoe'd everything with the aim of having all adds die at the same time. The trapper was the main focus of the damage since he was the only one of his group, but target switches were made if one group looked high ofc. No increased boss damage while adds were up, no worries about who was cc'ing what after one group dies or having 3 of the same add out at the end or anything else, just full out aoe.

2nd phase is just avoid bombs, keep the raid behind the boss and loosely spread, and stack up for blades which may need cds to help get through the damage. The boomerang hurts a lot too in this phase, at the very least don't allow it to hit you twice. Move the boss when bombs get too clustered up and it should be a kill.

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Get all of the adds very low (at the very least all sub 10%, but always try to have the mender lower than the rest) then hold DPS until after a rain AoE then nuke the adds down. That way you have lots of time to re-position before the next rain.

Zuletzt bearbeitet am: 08.12.2012 19:51 Uhr.