Loginstatus: Nicht eingeloggt · Einloggen

Healing "nerf" in Cataclysm

AutorNachricht
Veröffentlich am: 25.01.2011, 05:09 Uhr
Originally Posted by Blizzard Entertainment

Zitat:Healing was so good, and so efficient, toward the end of Wrath of the Lich King that healing wasn't a challenge for a geared player. Healers were able to make up for any number of mistakes made by their group, and almost never ran out of mana.

That isn't a direction that we are comfortable continuing in since it obviated choices in the healing process, allowed players to effectively ignore encounter mechanics and, dare I say it, minimized skill as a component in healing.

While there may be opposing perceptions of the results, I don't think it's laziness by anyone's standards to put thought, care and work into tuning a game to create a challenging but 'winnable' experience. I believe it would have been laziness to maintain the status quo.
http://www.gnitter.de/img.php?guild=51 (Fehler, das Bild konnte aufgrund zu hoher Ladezeit nicht direkt angezeigt werden!)